RfM
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Scene Graph
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Rib File AttributeBegin
# transformBeginScript rib statements are
# added here...
Attribute "identifier" "string name" ["pCube1"]
ConcatTransform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]
# postTransformScript rib statements are
# added here...
AttributeBegin
AttributeBegin
Attribute "identifier" "name" ["pCubeShape1"]
##RLF Inject SurfaceShading -attribute sets@...
# preShapeScript rib statements are
# added here...
TransformBegin
ReadArchive ...
Procedural "DelayedReadArchive"...
TransformEnd
# postShapeScript rib statements are
# added here...
AttributeEnd
AttributeEnd
AttributeEnd
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Making the Process Artist-FriendlyGenerally, the Mel "inseretion points" are used as hooks in conjunction with custom interfaces. Such interfaces allow artists to take advantage of the "at render time" generation of extra geometry. The Cutter text editor can greatly reduce the time it takes to design a custom interface and implement it's functionality. Refer to the tutorial "Cutter: Rman & RiMel Scripting" for information about its features. |
© 2002- Malcolm Kesson. All rights reserved.